So, I am setting out to run the classic D&D module Against the Cult of the Reptile God, but not in D&D or some retroclone, but in Less is More. This is, mostly, an exercise in calibration, as I want there to be a rough correlation between starting characters in LiM and D&D 1e, since LiM is intended to be an OSR (or NSR, technically) game and that is an important metric.
Of course, I can’t just run it as is, because I have to be complicated. For one, I’m not interested in Greyhawk, but I am also not committed enough to this to want to teach this group about Eberron or Warlords of the Accordlands which no one but my spouse are familiar with, so we have no common D&D setting to work from. So, on a lark, I decided to use mythic Greece as a setting, since everyone is roughly familiar with Greek mythology.
Note: Also, it should be obvious, but just in case it isn’t, everything further contains spoilers for the adventure, so if your GM is thinking about running this, or you think it might be interesting to show them, then by all means, send them over, but some of the major elements of the adventure are going to be discussed in detail below.
Tweaks, Adjustments, and Changes
First there are some cosmetic adjustments, since I am setting this in a mythical ancient Greece. I am renaming Orlane to Thalamos, and the temple is dedicated to Demeter instead of Merrika. This will also necessitate a change in name for all the NPCs in the module. See the following chart to see the new names from the Key to Orlane section.
| Location | Orig Name | New Name |
|---|---|---|
| 1 | Hewitt Twaine | Babrius |
| Hewitt’s wife | Xanthippe | |
| Their sons | Laches and Isyllus | |
| 2 | Grover Ruskadal | Avaris |
| Donavan Allard | Zaleucus | |
| Hulbar Onfre | Procles | |
| 4 | Nowell Graven | Hippolus |
| His wife | Eurydice | |
| Mother-in-law | Cheilonis | |
| Their daughters | Agariste and Eirene | |
| 5 | Galen Weaver | Iasus |
| His wife | Apega | |
| 6 | Bertram Beswill | Eudamidas |
| Derek Desleigh | Demaphon | |
| Snigrot Dogroot | Conon | |
| Iggy Olivero | Terence | |
| 7 | Haskali Ull | Exekias |
| His wife | Agallis | |
| Erroll Rocklyn | Galen | |
| Wylie Dunn | Iophon | |
| 8 | Killian Gade | Pausanias |
| His wife | Elpinice | |
| Their children | Myron, Nicias, and Palladas | |
| 9 | Dorian the Elf | Pharacidas the Satyr |
| Llywillan the Elf | Archidamis the Dryad | |
| 10 | Zakarias Ormond | Menander |
| His wife | Myia | |
| Their sons | Machon and Lysuas | |
| Their daughters | Archidameia and Arete | |
| 11 | Myron Tweed | Xenophilus |
| 12 | Shopkeeper | Timoleon |
| His wife | Arignote | |
| Their sons | Xenocrates, Polyibius, and Kerykes | |
| 13 | Farmer | Cimon |
| Son | Damaphon | |
| 14 | Carpenter | Attalus |
| His wife | Asclepigenia | |
| 15 | The smith | Boukris |
| His wife | Aretaphila | |
| Their sons | Gorgias and Styphon | |
| Their daughter | Philotis | |
| 18 | Woman | Polycrete |
| Her sons | Theopompus, Zeno, and Rhoecus | |
| 19 | Farmer | Scopas |
| Wife | Praxilla | |
| Son | Nicocreon | |
| 20 | Vilma Merridle | Antiochis |
| 21 | Misha Devi | Berenice |
| Abramo | Callippides | |
| Cirilli Finla | Cynisca | |
| 22 | Farmer | Onomacritus |
| His wife | Arachidamia | |
| Their daughter | Atremisia | |
| Their son-in-law | Thessalus | |
| 23 | Alan Clayborn | Lysimachus |
| Marieke | Cratesipolis | |
| 25 | Belba Crallon | Eryxo |
| Ollwin | Megacles | |
| 26 | Kenton Miller | Hypereides |
| His sons | Ibycus, Favorinus, Euthydemus, Duris, and Ephailtes | |
| 27 | Ramne | Cleisthenes |
| Dungeon | Carpenter’s son | Autolycus |
| Carpenter’s daughter | Diotima | |
| Farmer’s wife | Aedesia | |
| Explictica Defilus | Vevilóno | |
| Garath Primo | Philotas | |
| Jarvis Ingigar | Bias | |
| Blayze Gobbar | Adeimantus | |
| Benn Griff | Chariton |
Number two, the creatures in this adventure are all over the place, so I will be systematically exchanging them for more thematic enemies. Some may not have a problem with all the random monsters, but if I couldn’t think of a reason for it to be there, it got swapped.
I am also not a fan of undead being the default creature for evil cultists, since not every evil deity has some connection to them, nor should every good deity have something specifically against them. This is a holdover from the early days of D&D that heavily based its divine magic on accounts in the bible and other Christian literature. As luck would have it, however, there are a couple of mythic Greek creatures that can sub in to these niches, which also lends some additional interest to all the lizard-folk running around. I think the fact that the lizard-folk are the townsfolk that resisted the charm makes much more sense than just feeding them to random crocodiles.
| Original Creature | Thematic Replacement |
|---|---|
| Goblins (forest) | Satyrs |
| Goblins (temple) | Askalabos* |
| Ghouls | Amphisnaena** |
| Skeletons/Zombies/Wights | Askalabos* |
| Troglodytes | Askalabos* |
| Ogre | Cyclops |
| Shrieker | Living Statue |
| Crocodiles | Corrupted Naiad |
| Misc snakes and frogs | Dire Viper |
| Giant Weasels/Centipedes | Dire Viper |
| Green Slime | Constrictor |
| Harpy | Basilisk |
| Giant Spider | Basilisk |
| Coffer Corpse | Basilisk |
| Bonesnapper | Hydra |
| Spirit Naga | Medusa*** |
** Two headed serpent, considered a corpse eater.
***Specifically the Echidna/Medusa hybrid ala Clash of the Titans
Structural Changes
So, having read over the adventure, (and having watched a few really good video reviews by Seth Skorkowsy and Matt Coville) I know that I want to make some adjustments to the structure.
Number one, I intend to have each of the characters either have an inbuilt hook to the community of Thalamos, so that they have stakes in the investigation and This way they have a hook to begin with that will motivate them to figure out the mystery and also give them their Goal for the adventure. I created six backstories, so they could roll for it, if they wanted.
- They are a former resident who has gotten word of trouble back home.
- The character’s older brother traveled here with a caravan and hasn’t been heard from since (Phalaris is in the dungeon, or possibly has been charmed doesn’t recognize them).
- They are an investigator sent by a wealthy merchant whose son has gone missing. (Lobon, he is also in the dungeon, since the character doesn’t have an emotional attachment, its less meaningful for this character to work against the party).
- They are a representative from the temple in the capital, coming to check on why communiques have not been answered.
- They are a monster hunter out on their first hunt, having heard there was a monster of some sort lurking in the swamp.
- They have received a prophecy from the Oracle.
Second, I want to start with an action sequence to really drive home the danger and get their blood pumping. So, reptile cultists are going to attack on the road in, one per character, so that its an even fight. not too hard, but also not a cake walk, given the low health. After the battle the players recover a medallion featuring the image of a blindfolded woman with reptilian features and a “serpent dagger,” a dagger with a wave shaped blade (like kris knives in the real world) and a pommel that features a snake head.
Within town, I do not intend to bring the elves (now a Satyr and a Dryad) into the story unless the characters are desperately in over their heads. They are out of town seeking clues unless the party ends up needing them, in which case they can show up.
Finally, Cleisthenes (Ramne) is not going to accompany the characters, or even offer to, instead equipping them with the following gear:
- A scroll of Circle of Protection, Potency 5.
- A scroll of Dispel Magic, Potency 5.
- One healing and one stress potion apiece.
Conclusion
So, this is more than enough for this week. Sorry for the crazy charts, but it is nearly the only way to convey the information in a coherent manner. Its probably not even interesting to anyone but me, but regardless, here it is. Next week I plan on posting up the actual conversion information, like Channel Divinity powers, spell lists for the deities, gear, and of course, creature conversions.






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