Here you will find all of my conversions to systems other than my own, mostly Dragonbane and Year Zero Engine. Many of these are older or only partial conversions, but hopefully these will be of use to you. (Note: any links to DTRPG are affiliate links).
Note: that this list will be updated with links as I complete the documents!

- Alternative Rules for Dragonbane — [DriveThru RPG] [Itch.io] [Ko-fi]
- Aether-Punk (Eberron) — [DriveThru RPG] [Itch.io] [Ko-fi]
- Warlords of the Accordlands
- Glorantha
- The Elder Scrolls
- Under a Blood-red Sun

- Eberron
- Warlords of the Accordlands
- Glorantha
- The Elder Scrolls
- Shadowrun
- Chronicles of the Cursed Island

- Star Wars Conversion: Made back before the Disney acquisition, this was all based on the old EU, so it may not be useful to anyone, but I found it, touched it up, and am presenting it here just in case anyone is interested. I apparently did some weird homebrew stuff with the powers, but the Hero-ese may still be illuminating. [Species] [Perks/Talents] [Powers] [Lightsaber Forms] [Equipment] [Character Sheets] [Hero Designer Files]
- The Elder Scrolls: This one is only race and cultural packages, although, looking at it, I would guess that I was going to be renaming END to Magicka. Not sure about the spells, but probably just using the 5e Grimoires. There are two conversions, one that is direct, with all the videogame powers, and the other is more suitable for a TTRPG, with the gamey-est bits stripped out. [Races – Direct] [Races – RP] [Direct Hero Designer Files] [RP Hero Designer Files]
- Warlords of the Accordlands: A great setting originally for D&D 3e, but it really shines in any system that lets you get dirty and grimy. I’d probably run this in Dragonbane or DragonRune these days, or maybe Mythras, but this conversion was probably the most fun we’ve had with the setting to date. The magic drew on conversions of D&D spells to Hero that were done by someone on the Hero forums, and not by me, so I am not including that information here. [Races and Cultures] [Classes] [Perks, and Talents] [Talent Write-ups] [Language Familiarity Chart] [Hero Designer Files]

The information for “new” World of Darkness (2004 edition, aka Chronicles of Darkness 1e) is just house rules, mostly bringing the handful of decent ideas from CoD back into nWoD. We have [Mage: the Awakening] and [Werewolf: the Forsaken], as well as a homebrew Contract of Tales for [Changeling: the Lost].

Finally, we have the houserules/homebrew document that led me to realize that I basically hated D&D 3e (which later grew into a realization that I don’t like monster fighting or class and level games generally). It is funny, though. I remember when I read through Dragonbane the first time thinking “This is what I was trying to do! This is what I wanted!” You can actually see a few things in this document that hint at that. I haven’t done anything other than pretty it up, so what grammatical horrors my 22 or 23-year-old self inflicts upon you, I’m sorry, lol. [Houserules]





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